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	<title>Comments for Engagement Game Lab</title>
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	<link>http://engagementgamelab.org</link>
	<description>Play that Matters</description>
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		<title>Comment on Hub2 by Eric Gordon on Gamification, Planning and the Engagement Game Lab</title>
		<link>http://engagementgamelab.org/2011/03/hub2/#comment-8</link>
		<dc:creator>Eric Gordon on Gamification, Planning and the Engagement Game Lab</dc:creator>
		<pubDate>Thu, 19 Jan 2012 02:51:51 +0000</pubDate>
		<guid isPermaLink="false">http://engagementgamelab.org/?page_id=13/?p=34#comment-8</guid>
		<description>[...] Gene Koo at Harvard&#8217;s Berkman Center, we got our first project off the ground. It was called Hub2, and it sought to use the virtual world Second Life to engage local communities in Boston in [...]</description>
		<content:encoded><![CDATA[<p>[...] Gene Koo at Harvard&#8217;s Berkman Center, we got our first project off the ground. It was called Hub2, and it sought to use the virtual world Second Life to engage local communities in Boston in [...]</p>
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		<title>Comment on Community PlanIt by Eric Gordon on Gamification, Planning and the Engagement Game Lab</title>
		<link>http://engagementgamelab.org/2011/03/community-planit/#comment-7</link>
		<dc:creator>Eric Gordon on Gamification, Planning and the Engagement Game Lab</dc:creator>
		<pubDate>Tue, 17 Jan 2012 15:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://engagementgamelab.org/?p=6#comment-7</guid>
		<description>[...] 2011, we implemented our most recent game, Community PlanIt, with the Boston Public Schools. Through this mission-based online game system, we engaged about [...]</description>
		<content:encoded><![CDATA[<p>[...] 2011, we implemented our most recent game, Community PlanIt, with the Boston Public Schools. Through this mission-based online game system, we engaged about [...]</p>
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		<title>Comment on Participatory Chinatown by The Magic Circle and Augmented Deliverance &#124; Education and Technology</title>
		<link>http://engagementgamelab.org/2011/03/participatory-chinatown/#comment-6</link>
		<dc:creator>The Magic Circle and Augmented Deliverance &#124; Education and Technology</dc:creator>
		<pubDate>Sat, 10 Dec 2011 03:41:40 +0000</pubDate>
		<guid isPermaLink="false">http://engagementgamelab.org/?page_id=13/?p=27#comment-6</guid>
		<description>[...] is within this fertile environment that Participatory Chinatown, highlighted in an earlier post developed alliances to form the project which would become that [...]</description>
		<content:encoded><![CDATA[<p>[...] is within this fertile environment that Participatory Chinatown, highlighted in an earlier post developed alliances to form the project which would become that [...]</p>
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		<title>Comment on Participatory Chinatown by Occupying Boston's Public Planning - Union Park Press</title>
		<link>http://engagementgamelab.org/2011/03/participatory-chinatown/#comment-5</link>
		<dc:creator>Occupying Boston's Public Planning - Union Park Press</dc:creator>
		<pubDate>Fri, 18 Nov 2011 18:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://engagementgamelab.org/?page_id=13/?p=27#comment-5</guid>
		<description>[...] participate in urban planning.  Just a few blocks from Occupy Boston is the site of the Lab&#039;s Participatory Chinatown, which has won a bunch of awards. From the Participatory Chinatown blog: Physical deliberation, [...]</description>
		<content:encoded><![CDATA[<p>[...] participate in urban planning.  Just a few blocks from Occupy Boston is the site of the Lab&#039;s Participatory Chinatown, which has won a bunch of awards. From the Participatory Chinatown blog: Physical deliberation, [...]</p>
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		<title>Comment on Community PlanIt by Occupying Boston's Public Planning - Union Park Press</title>
		<link>http://engagementgamelab.org/2011/03/community-planit/#comment-4</link>
		<dc:creator>Occupying Boston's Public Planning - Union Park Press</dc:creator>
		<pubDate>Fri, 18 Nov 2011 18:30:06 +0000</pubDate>
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		<description>[...] group has also put together a less picture-heavy game set-up called Community Plan It, which is a bit more like Interactive Somerville--well, it has a map. Players collect tokens by [...]</description>
		<content:encoded><![CDATA[<p>[...] group has also put together a less picture-heavy game set-up called Community Plan It, which is a bit more like Interactive Somerville&#8211;well, it has a map. Players collect tokens by [...]</p>
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		<title>Comment on Community PlanIt by The Call of Real Duty &#124; Parent Imperfect</title>
		<link>http://engagementgamelab.org/2011/03/community-planit/#comment-3</link>
		<dc:creator>The Call of Real Duty &#124; Parent Imperfect</dc:creator>
		<pubDate>Thu, 22 Sep 2011 15:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://engagementgamelab.org/?p=6#comment-3</guid>
		<description>[...] recently drew the Parent Imperfect&#8217;s attention to Community PlanIt, a project of The Engagement Lab at Emerson College. According to its designers, CommunityPlanIt is [...]</description>
		<content:encoded><![CDATA[<p>[...] recently drew the Parent Imperfect&#8217;s attention to Community PlanIt, a project of The Engagement Lab at Emerson College. According to its designers, CommunityPlanIt is [...]</p>
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