Press
General
• New Community Planning Game Attracts Youth in Nonprofit Quarterly, April 15, 2013
• For These Urban Mechanics, City Hall is a Place to Experiment in NextCity, March 1, 2012
• Eric Gordon on Gamification, Planning and the Engagement Game Lab in PlaceMatters, January 17, 2012
• Leading Thinkers in Urban Planning and Technology in Planetizen, April 26, 2011
Community PlanIt
• Connecting Citizens to Their Government By Turning It Into a Game in Fast Company, March 29, 2013
• Games Grow Up: Colleges Recognize the Power of Gamification on EdTech, March 28, 2013
• Researchers Say Turning Community Planning Into a Game Actually Works in TechPresident, March 1, 2013
• Philly 2035: Game On on PlanPhilly, January 29, 2013
• Interactive Game Helps With Urban Panning on NBC 10 Philadelphia Nightly News , January 29, 2013 (Video)
• What’s “The Point?” Video Game, Planning Project Focused on Salem Neighborhood on Salem News , January 29, 2013
• “24/7 Detroit and the Future” on NPR’s Craig Fahle Show on WDET (Detroit), June 6, 2012
• “New Digital Game, Social Network to Help Detroiters Map City’s Future” in Xconomy, May 4, 2012
• “Game to Allow Quincy Residents to ‘PlanIt’” in Patriot Ledger, May 4, 2012
• “Knight Foundation merging media, minds and money” in The Boston Globe, November 22, 2011
• “Community PlanIt turns civic engagement into a game” in Nieman Journalism Lab, September 15, 2011.
• ”[Interview] Networked digital communities” on ABC National Radio’s By Design, June 25, 2011.
• “Weigh in on planning process online” in Lowell Sun, June 25, 2011.
• “In Boston, City Hall Pursues Innovation In-House” in TechPresident, April 21, 2011.
• “Video game hopes to spur civic involvement among Quincy’s Asians” in The Boston Globe, November 14, 2010.
• “Saving the World, One Game at a Time” in Movements.org, May 14, 2010.
• “Using Games To Increase Civic Engagement” in Next American City, September 24, 2010.
Participatory Chinatown
• “Can Violent Games Promote Peace?” in Huffington Post, July 5 , 2011.
• “Games for Change 2011: The Best New Green Apps & Video Games” in Treehugger, June 22, 2011.
• “Quand la conception des espaces publics devient un jeu” in La Fabrique de la Cité, April 14, 2011.
• “Participatory Chinatown : สร้างเมืองผ่านโลกเสมือน” in Creative Thailand, February 7, 2011.
• “Susana Ruiz and her take on our top games of 2010” in Games for Change, January 7 , 2011.
• “Your top 5 social impact games of the year!” in Games for Change, December 12, 2010.
• “Participatory Research as Path to Equitable Transportation” in The City Fix, September 23, 2010.
• “Boston’s Chinatown Goes Sim City” in The Architect’s Newspaper, June 14, 2010.
• “Serious Games Engaging Next Gen in Community Planning” in Serious Games Market, May 30, 2010.
• “Using a video game to help chart Chinatown’s future,” in Mass. Market, May 16, 2010.
• “A 3-D approach to community meetings” in Sampan, May 14, 2010.
• “Chinatown, the video game” in The Boston Globe, May 6, 2010.
• “Participatory Chinatown” in Shareable, May 4, 2010
• “Shaping the Future of Chinatown with a Game” in Game Politics, May 4, 2010.
• “Chinatown planners hope game pulls crowd” in The Boston Globe, May 3, 2010.
Hub2
• “A Second Act for Second LIfe, as an Urban Planning Tool” in Fast Company, June 11, 2009.
• “Q&A: Eric Gordon on Community Planning with Second Life” in Metropolis POV, June 8, 2009.
• “Virtual Business, For Real?” in The Boston Globe, November 10, 2008.
• “Virtual Tool Puts Residents in the Planning Process” in Boston Business Journal, March 28, 2008.
• “Boston’s Public Spaces are Getting a Second Life” in The Weekly Dig, December 21, 2007.
• “Hub of the Online Universe: City Plans a Virtual Boston” in The Boston Globe, July 21, 2007.

